In massively multiplayer online (MMO) raids, the time required to clear a dungeon is influenced by many variables, including the base design of the encounter and the difficulty setting chosen by the group.
Group composition plays a critical role; tanks, healers, and damageβdealers each contribute differently to overall efficiency, which can be expressed as percentage modifiers.
Player gear quality relative to the recommended threshold further adjusts the estimate, rewarding wellβgeared teams with faster clears.
B = base time (min)
D = difficulty multiplier
T_{nk} = tank %
H_{lr} = healer %
D_{ps} = DPS %
G = average gear score
G_0 = recommended gear score
How does group composition affect dungeon clear time?
What impact does difficulty setting have on run time?
How does player gear quality influence dungeon completion speed?
Can I use this calculator for solo play?
Does the calculator account for outside factors like lag or server issues?
How accurate is the estimated dungeon clear time?
Can I adjust the calculator for different MMO games?
Results are for informational purposes only and do not constitute professional advice.
