In many actionβRPGs and shooters, a *critical hit* is a chanceβbased event that multiplies the weaponβs base damage, rewarding players who invest in precision or gear that boosts crit chance.
From a mathematical standpoint, the expected damage per attack is the weighted average of normal and critical outcomes. By treating the crit chance as a probability (p) and the crit multiplier as (m), we can predict average performance without simulating thousands of hits.
Understanding this expectation helps designers fineβtune balance: increasing crit chance or multiplier shifts damage distribution, but the expected value remains a clear metric for comparing weapons, abilities, or character builds.
How do I calculate expected damage?
What does crit chance mean in games?
How does crit multiplier affect expected damage?
Can I use this calculator for any game?
What if my crit chance is 100%?
How does gear that increases crit chance affect my expected damage?
Is this calculator only for RPGs?
Results are for informational purposes only and do not constitute professional advice.
