GAME & ENTERTAINMENT – EPORT & COMPETITIVE GAMING CALCULATOR Map Veto Permutations A precise tool.
πŸ“–
What is the Map Veto Permutations & How does it work?

In most esports titles a pool of maps is defined before a match begins. Teams take turns vetoing maps until the required number of maps for the series remains.

The combinatorial problem is to count how many distinct orders the remaining maps can appear once the veto phase is over. Because the vetoes simply remove maps, the order of the leftover maps is a permutation of the remaining set.

If M is the total map pool and each team vetoes V maps, the number of possible map orders is given by the factorial of the remaining maps.

P = \frac{M!}{(M – 2V)!}
M = total maps in pool, V = maps vetoed per team, P = permutations of the remaining map order.
βš™οΈ
Parameters
Result β€”
❓
Frequently Asked Questions
How do I calculate the number of possible map orders?
Multiply the factorial of the total maps (M) by the factorial of the vetoed maps (V).
What is a factorial in this context?
A factorial is the product of all positive integers up to a number. For example, 5! = 5 Γ— 4 Γ— 3 Γ— 2 Γ— 1.
How many maps should I include in the total pool (M)?
Include all maps that could potentially be played in the match before vetoes.
Can this calculator handle a large number of maps?
Yes, but keep in mind that factorials grow very quickly. For example, 10! is already 3,628,800.
What if one team vetoes more maps than the other?
Subtract the total number of vetoed maps from the total pool to find the remaining maps for permutation.
Is this calculator useful for any game mode?
Yes, it can be used for any game mode as long as there’s a defined map pool and veto process.
How do I interpret the result of the calculation?
The result represents the total number of different orders in which the remaining maps can appear after vetoes.

Results are for informational purposes only and do not constitute professional advice.