GAME & ENTERTAINMENT – BOARD GAME & TABLETOP CALCULATOR Warhammer Wound Probability A precise tool.
πŸ“–
What is the Warhammer Wound Probability & How does it work?

In Warhammer 40,000 the chance to wound an enemy model is determined by comparing the weapon’s Strength to the target’s Toughness. The required roll on a D6 follows a simple table: 2+ if Strength β‰₯ 2Γ—Toughness, 3+ if Strength > Toughness, 4+ if they are equal, 5+ if Strength < Toughness but >Β½ Toughness, and 6+ otherwise.

Once the needed roll (denoted *n*) is known, the probability of a successful wound can be expressed mathematically. Because a D6 has six equally likely outcomes, the chance of rolling *n* or higher is (7‑*n*)/6.

The final expected damage also depends on the target’s armor save, any armor‑penetration value of the weapon, and optional invulnerable saves or Feel‑No‑Pain rolls. By chaining these probabilities together you can estimate the average wounds a unit will inflict in a single shooting phase.

P_{wound}=\frac{7-n}{6}
n = required roll on D6 to wound
βš™οΈ
Parameters
Result β€”
❓
Frequently Asked Questions
How do I calculate the wound probability?
Determine the required roll *n* using the Strength vs. Toughness table, then calculate the probability as (7-n)/6.
What if Strength is greater than or equal to twice Toughness?
The required roll is 2+, giving a wound probability of 5/6.
Can you explain how the D6 affects the calculation?
Since a D6 has six sides, each outcome (1-6) is equally likely. The probability of rolling *n* or higher is (7-n)/6.
What happens if Strength is less than half Toughness?
The required roll is 6+, giving a wound probability of 1/6.
How does this calculator help in gameplay?
It helps players understand the effectiveness of their weapons against different targets, aiding strategic decision-making.
Can you provide an example calculation?
If Strength is 4 and Toughness is 2, the required roll is 3+, so the probability is (7-3)/6 = 2/3 or approximately 66.67%.
Is there a way to adjust for cover or other modifiers?
No, this calculator only considers Strength and Toughness. Cover and other modifiers would need to be applied separately based on game rules.

Results are for informational purposes only and do not constitute professional advice.