What is Healing-Per-Second (HPS) in the context of this calculator?
Healing-Per-Second (HPS) is a metric that combines instant heals and ongoing healing-over-time effects to measure how much health your character can restore per second over a prolonged fight.
How do I input HoT information into the calculator?
Enter the HoT tick value, the interval between ticks, and the duration of the HoT effect. This will help the calculator factor in the sustained healing provided by your character’s abilities.
Can I include percentage-based buffs in my calculations?
Yes, you can input any percentage-based buffs that affect your healing output. These will be factored into the final HPS calculation to reflect their impact on your sustained healing capacity.
What is the difference between base heal per hit and HoT tick value?
Base heal per hit refers to the amount of health restored by each individual healing spell or ability, while the HoT tick value is the amount of health restored at each interval by a healing-over-time effect.
How does the calculator determine the total HPS?
The calculator aggregates your base heal per hit, hit frequency, HoT details, and any buffs to derive the total Healing-Per-Second (HPS) figure, which represents your character’s overall sustained healing capacity.
Can I use this calculator for different RPG games?
While the core concepts are similar across RPGs, some specific game mechanics might not be fully supported. Ensure that the variables you input align with the healing system of the game you’re playing.
What is the purpose of understanding sustained healing in RPGs?
Understanding sustained healing helps players balance their character’s ability to deal burst damage with its survivability, ensuring they can effectively manage prolonged fights and maintain high performance.